claudium
Claudium Engine

We make small games, and the tool that makes them.

Claudium is two things at once. A studio shipping browser games, and Claudium Engine — the workshop those games are built in, where you describe a change in plain words and watch the game reload while you are still reading the reply.

Claudium Engine
The Claudium Engine window: a conversation on the left, the game running on the right.
Ask on the left. The game on the right is already running the answer.


how it works

Say it, see it, keep it.

Describe the change

Not a ticket, not a prompt template — a sentence. “Make the sparks orbit on an ellipse and give me a knob for how fast they swing round.” The code pane shows exactly what changed, line by line, and one button puts it back.

Watch it run

The preview reloads the moment the file is written. Numbers the game exposed become sliders you can drag while it plays — no reload, no rebuild, no guessing at a value and running it again.

Ship one file

Export writes a single HTML page, or a folder with real assets beside it. It opens by double-clicking, needs no server and no network, and uploads to itch.io as-is.


A full Card Idle board of nine painted cards beside the collection.
out now

Card Idle

A dark fantasy idle deckbuilder. Most idle games ask you to buy a bigger number; this one asks you where to put things. Nine slots, 113 cards, and every card changes the ones beside it.

idlecards browserfree

discord

Come and say something.

Card ideas, bug reports, screenshots of a board that got out of hand — the server is where the next build gets argued about before it exists.